M1 Garand personal project.
Modelled using 3ds Max and textured with Substance Painter. Through this project, I have learned a lot using 3ds Max for modelling as I have relied on using Zbrush during my time in university (Zbrush was mainly my choice of software when 3d modelling).
This is also the first time I have used filters and generators in Substance Painter to create some quick wear and tear which were later on refined by hand using various of brushes within Painter.